![]() On the timeline there is a yellow triangle that shows what frames it is on the scene now and black triangles are the keyframes.īottom left is for everything about frames. A bit to the is the timeline itself, you can see all the frames there and keyframes. Here is the resulting video, which clearly needs work – but you can see the script actually ‘working’.On the left you can see all your available characters that you can animate. What remains to be done is to fine tune the script to better work with the flow of the animation itself. While the breasts are wayyyyyyyyyy too springing and look horrible, I can see that the script does in fact work. This will marry the spring script with your premade animations. This will take the premade animation and send it into the timeline menu, which will allow for your to customize your animations keyframes and more. To take your premade animate animation into keyframes, just right mouse button click inside aniMate2 and select on ‘Bake To Studio Keyframes’. I had not converted the animate premade animation into keyframes, and so the keyframes of the script and the keyframes of the dancing were not matching up. There was no jiggle or animation with the breast selected. However, after rendering the animation the script did not appear to work. ![]() Previously I had paired the script with an animate preset dance animation. You will need to read part 1 to understand much of what I am going to write here, as I will not be rehashing that content in here and assume you have already read it. However, Rincewind over in the Daz Slackers discord pointed something important out to me that made it so I could in fact get the script to work. In the previous post, I was unable to get the script working as intended. Welcome to Part 2 of me exploring the Spring Dynamics Script for Daz Studio.
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