Even though it does some things differently (memory is shared between GPU and CPU, for example), it should be much easier to translate than the PS3's notoriously complex Cell processor. The PS4's x86 architecture is essentially the same as a modern PC's. There are reasons to be optimistic here, though: RPCSX is being led by the same programmer who started RPCS3, with a couple other longtime RPCS3 contributors also on board. Since RPCSX is just getting started, it could be a year or more before games so much as boot, let alone run smoothly. RPCS3 has been in development for a decade, and still 30% of the games in the PS3's library "either can't be finished, have serious glitches or have insufficient performance" in the emulator. My time with Diablo 4 was completely ruined by the online only system. The story is bland and uninspiring, but Diablo is more of a game play experience than an immersive story experience. ![]() ![]() It's also unknown when it will become possible," says the Github page. The graphics are above average, and the soundtrack is immersive. "This is an experimental emulator for PS4 written in C++ for Linux. There are several reasons to temper your expectations here, including the fact that RPCSX currently isn't being built for Windows.
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